package
{
import flash.display.Sprite;
import flash.events.*;
public class App1 extends Sprite{
public function App1() {
var x:Thermometer = new Thermometer();
x.addEventListener(Thermometer.TEMP_CHANGED, onTempChanged);
trace (" Value: ");
x.temp=10;
}
private function onTempChanged(event:Event):void {
var thermometer:Thermometer = Thermometer(event.target);
trace (thermometer.temp + "F");
}
}
}
import flash.events.*;
class Thermometer extends EventDispatcher
{
private var _temp:Number = 32;
public static const TEMP_CHANGED:String = "temChanged";
public function set temp(newTemp:Number):void {
_temp = newTemp;
trace ("Fired TEMP_CHANGED");
dispatchEvent(new Event(TEMP_CHANGED));
}
public function get temp():Number {
return _temp;
}
public function Thermometer() {
}
}
Wednesday, March 10, 2010
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